Use the Force

Skill (Wisdom)

Requires the Force Sensitivity feat

Skill Use Action DC Description Trained Only Retry Take 10 Take 20 Source

Activate Force Power

No action

Variable

You can use one of your known Force Powers.

Yes

Yes

Yes

No

Core

Breath Control

Free Action

15

You can use the Force to hold your breath for an extended period of time.

Yes

Yes

Yes

No

JATM

Force Trance

Full-Round Action

10

You can enter a hibernation trance in which you restore your character level in hit points, reduce your need for food or water, and fully rest in half the time.

Yes

Yes

Yes

No

Core

Move Light Object

Move Action

10 (or higher)

You can lift a relatively light object using the Force.

Yes

Yes

Yes

No

Core, JATM, TCW

Place Other in Force Trance

Full-Round Action

15

You can place a willing ally into a Force trance.

Yes

Yes

Yes

No

JATM, TCW

Search Your Feelings

Full-Round Action

15

You can determine whether a particular action will yield favorable or unfavorable results in the immediate future.

No

Yes

Yes

No

Core

Sense the Force

Full-Round Action

25

You can use the Force to sense the location of friends or allies in great pain, great disturbances in the Force, or the presence of other Force Sensitives nearby.

Yes

Yes

Yes

No

Core

Sense Surroundings

Swift Action

15

You can ignore the effects of cover or concealment when making Perception checks to detect or observe targets.

No

Yes

Yes

No

Core

Telepathy

Standard Action

Variable

You can send simple thoughts or emotions to a distant creature.

No

Yes

Yes

No

Core

You draw upon the Force to help you recover from injuries, gain special insights, or perform other remarkable acts. You must have the Force Sensitivity feat to be trained in this skill.

By default, this skill uses your Wisdom bonus. However, if you have any Dark Side points, you may choose to use Charisma instead of Wisdom, at your preference. You may also choose to use Wisdom for normal checks, but Charisma only during actions which grant a Dark Side point.

Activate Force Power

Trained Only

You make a Use the Force check to use a Force power (see Force Powers). This use of the skill requires no action.

Breath Control

Trained Only
Source
JATM

You can use the Force to hold your breath for an extended period of time. A successful DC 15 Use the Force check allows you to hold your breath for a number of rounds equal to twice your Constitution score before you need to make Endurance checks to continue holding your breath.

Force Trance

Trained Only

As a full-round action, you can enter a Force trance with a DC 10 Use the Force check. In this state, you remain fully aware of your surroundings. Each hour you remain in the trance, you regain a number of hit points equal to your character level. You can emerge from the trance as a swift action. If you remain in a Force trance for 4 consecutive hours, you emerge from the trance fully rested (as though you'd rested for 8 hours).

While you're in a Force trance, you can go ten times as long as normal without food or water (see the Endurance skill).

Move Light Object

Trained Only

As a move action, you can use the Force to telekinetically lift and move a relatively light object within your line of sight. A successful DC 10 Use the Force check allows you to move an object weighing up to 5 kg a distance of 6 squares in any direction. As a standard action, you can use the object as a projectile weapon, but the DC increases to 15. If your Use the Force check beats the target's Reflex Defense, the object hits and deals ld6 points of bludgeoning damage. Using an object as a projectile weapon is otherwise treated as a ranged attack for the purposes of talents and feats that interact with ranged attacks.

Source
JATM

You can catch and move a thrown object, such as a grenade, that lands within your reach, redirecting its attack against another target. The object can weigh no more than 5 kg, and you must ready an action to catch the object on your turn, before the object is thrown. Moving the object requires a Use the Force check, with a DC equal to the attack roll of the thrown object. If you succeed on this check, you catch the object with the Force and can immediately move the object up to 6 squares away from you, to a point within your line of sight; otherwise, resolve the attack as normal. If the object you catch is an explosive, such as a grenade, it explodes at the end of its movement. You can use the object caught as a projectile weapon, as normal.

Place Other in Force Trance

Trained Only
Source
JATM

As a full-round action, you can place an adjacent, willing ally that you touch into a Force trance with a DC 15 Use the Force check. In this state, the target ally rests as though in a deep coma and is considered helpless. Each hour the target remains in the trance, it regains a number of hit points equal to its character level. You can bring an adjacent ally you touch out of a Force trance on his or her own. If the target remains in the Force trance for 4 consecutive hours, the target emerges from the trance fully rested (as though the target had rested for 8 hours).

While the target ally is in a Force trance, it can go ten times as long without normal air, food, or water (see Endurance). Unwilling targets cannot be placed in a Force trance.

Search Your Feelings

As a full-round action, you can make a DC 15 Use the Force check to determine whether a particular action will yield favorable or unfavorable results to you in the immediate future (10 minutes or less). For example, you can make the check to determine whether destroying a dark side artifact will have immediate unforeseen repercussions. The answer does not take into account the long-term consequences of a contemplated action. Using the above example, a successful check would not portend a future encounter with vengeful darksiders angered by the destruction of the dark side artifact. (The GM must assess the immediate consequences of the action, based on what he knows about the circumstances.)

Sense Force

Trained Only

You automatically sense disturbances in the Force. A location that is strong in the dark side of the Force can be sensed out to a range of 1 kilometer. A relative, companion, or close friend in mortal danger or great pain can be sensed out to a range of 10,000 light years. A great disturbance, such as the destruction of an entire populated planet or the distress of a whole order of allies, can be sensed anywhere in the same galaxy. As a full-round action, you can make a DC 15 Use the Force check to determine the distance and general direction to the location of the disturbance.

As a full-round action, you can use this ability to actively sense other Force-users out to a range of 100 kilometers. If you succeed on a DC 15 Use the Force check, you know how many Force-users are within range, their approximate distance and direction from you, and whether you've met them before or not. Another Force-user within range can try to conceal her presence from you by making an opposed Use the Force check. If she equals or exceeds your Use the Force check, you don't sense her presence at all.

Sense Surroundings

As a swift action, you can make a DC 15 Use the Force check to ignore the effects of cover and concealment when making Perception checks to detect or observe targets until the start of your next turn. Increase the DC by 5 if this ability is used against targets with total cover.

Telepathy

As a standard action, you can establish a telepathic link with a distant creature. Through the link, you can exchange emotions or a single thought, such as "Go!", "Help!", or "Danger!" The target must have an Intelligence of 2 or higher, and the distance between you and the target determines the DC (see below). Against an unwilling target, you must make a Use the Force check against the target's Will Defense; if the check fails, you cannot establish a telepathic link or attempt to telepathically contact the target for 24 hours unless the target becomes a willing one.

Telepathy Distance DC

Same planet

15

Same system

20

Same region/quadrant of the galaxy

25

Different region/quadrant of the galaxy

30

Special

  • You can't make Use the Force checks unless you have the Force Sensitivity feat. Use the Force is a class skill for any character with the Force Sensitivity feat.
  • You can take 10 on a Use the Force check, but you can't take 20.
files
  • (up)
  • (cur)
  • 2-1B Medical Droid
  • 2500K Supercharger
  • 3.2 Discussion
  • AAAATEST
  • AAABTEST
  • ARC-170
  • Aayla Secura
  • Abilities
  • Abraxin
  • Accurate
  • Acrobatic Recovery
  • Acrobatic Strike
  • Acrobatics
  • Active Shields (WIP)
  • Acute Senses
  • Aden Korr
  • Adept Negotiator
  • Adjustments Branch
  • Adventurer Paths
  • Adventurer's Guide
  • Aeon Korr
  • Age
  • Agility
  • Aid Another
  • Aim
  • Air Vehicles
  • Airspeeders
  • Alderaanian Resistance
  • Alignment
  • All-Out Movement
  • All-Temperature Cloak
  • Amphistaff
  • Antarian Rangers
  • Antitoxin Patch
  • Antivehicle Mine
  • Aqualish
  • Aquata Breather
  • Aratech 74-Z Speeder Bike
  • Archive
  • Area Attack
  • Argai
  • Argo
  • Armand Isard
  • Armor Check Penalty
  • Armor Mastery
  • Armor Proficiency
  • Armor
  • Armored Defense
  • Armored Flight Suit
  • Armored Spacesuit
  • Armortech Items
  • Armstech Items
  • Art Agency
  • Assassination Branch
  • Assault Unit
  • Assiduous
  • Athletics
  • Atlatl
  • Atmosphere Canister
  • Attack Run
  • Attack of Opportunity
  • Attack with Melee Weapon
  • Attack with Ranged Weapon
  • Attack with Vehicle Weapon
  • Attributes
  • Attune Armor
  • Audiorecorder
  • Autofire
  • Avoid Collision
  • Awarding Experience Points
  • B0-BY
  • BW-2 Quest Log
  • BW-3 Quest Log
  • BW1-1
  • BW1-2
  • BW1-3
  • Background
  • Bacta Tank
  • Bacta
  • Bail Organa
  • Bandolier
  • Banshee
  • Bantha Rush
  • Barriss Offee
  • Barter
  • Battle Analysis
  • Battle Armor
  • Battle Meditation
  • Battle Strike
  • Baudo-Class Star Yacht
  • Bayonet Ring
  • Bayonet
  • Binder Cuffs
  • Biotech Items
  • Bipod
  • Birthright
  • Black Sun
  • Blackwing Experience Point Log
  • Blackwing
  • Blast Helmet and Vest
  • Blaster Cannon
  • Blaster Carbine
  • Blaster Pistol
  • Blaster Rifle
  • Blindsight
  • Block
  • Bludgeoning
  • Bolster Ally
  • Born Leader
  • Bothan Spynet
  • Bothan
  • Bounty Hunters Guild
  • Bow
  • Bowcaster
  • Breath Mask
  • Bureau of Analysis
  • Bureau of Intelligence
  • Bureau of Internal Organization
  • Bureau of Operations
  • Burst Fire
  • COMPNOR
  • Cadinth
  • Campaigns
  • Capital Ships
  • Car'das Smugglers
  • Careful Shot
  • Cel N'ero
  • Cerean
  • Ceremonial Armor
  • Cesta
  • Chain
  • Challenge
  • Chandaar
  • Change Log
  • Characters in Vehicles
  • Charging Fire
  • Charisma
  • Cheater
  • Class and Level Bonuses
  • Classes
  • Clear Mind
  • Cleave
  • Climb
  • Cloak
  • Cloaked
  • Club
  • Coalition for Improvements
  • Coalition for Progress
  • Code Cylinder
  • Collisions
  • Colossal (Cruiser)
  • Colossal (Frigate)
  • Colossal (Station)
  • Colossal
  • Combat Advantage
  • Combat Gloves
  • Combat Jumpsuit
  • Combat Reflexes
  • Combat Sequence
  • Combat Skills
  • Combat Statistics
  • Combat
  • Combustion
  • Comlink
  • Commerce Agency
  • Commission for the Preservation of the New Order
  • CompForce
  • Componentization
  • Concealed Holster
  • Connections
  • Constitution
  • Coordinate
  • Coordinated Attack
  • Core
  • Corellian Corvette
  • Corellian Powersuit
  • Corellian YT-1300 Transport
  • Corlax 4
  • Corporations
  • Correa Altrac
  • Coruscant
  • Cosinga Palpatine
  • Cover Fire
  • Credit Chip
  • Crisis Branch
  • Crueya Vandron
  • Crush
  • Cryokinesis
  • Cryptanalysis Branch
  • Cybernetic Prosthesis
  • Cybernetic Surgery
  • Cybertech Items
  • Cyrin Akif
  • DC-19
  • DOD
  • Damage Reduction 10
  • Damage Reduction
  • Damage Threshold
  • Damage Types
  • Dark Presence
  • Dark Rage
  • Dark Side Scourge
  • Dark Side Sense
  • Dark Side
  • Darth Vader
  • Dastardly Strike
  • Datacard
  • Datapad
  • Dawn of Defiance (Adventure)
  • Dawn of Defiance Experience Point Log
  • Dawn of Defiance
  • Deadeye
  • Deception
  • Declaration of a New Order
  • Defiance
  • Deflect
  • Dellalt
  • Demand Surrender
  • Demolitionist
  • Denia Fal
  • Deran Nadarii
  • Desevro
  • Desilijic
  • Destabilization Branch
  • Destiny Points
  • Destiny
  • Detonite
  • Devaronian
  • Devastating Attack
  • Devastating Power
  • Dexterity
  • Diminutive
  • Diplomatic Services Branch
  • Disciplined Strike
  • Disruptive
  • Disruptor
  • Distant Command
  • Distant Power
  • DoD1-1 Quest Log
  • DoD1-1
  • Dodge
  • Dogfight
  • Double Attack
  • Double Lightsaber
  • Double Trigger
  • Dragons' Teeth
  • Dravione
  • Draw Fire
  • Dreadful Rage
  • Droid Tri-Fighter
  • Droidification
  • Droids
  • Dual Gear
  • Dual Weapon Mastery I
  • Dual Weapon Mastery II
  • Dual Weapon Mastery III
  • Duros
  • E-Web Repeating Blaster
  • EM
  • Educated
  • Education Agency
  • Electrobinoculars
  • Electrograpple handle
  • Electromancy
  • Electrostaff
  • Elusive Target
  • Emperor Palpatine
  • Emperor
  • Encumbrance
  • Endurance
  • Energy Ball
  • Energy Cell
  • Energy
  • Enforcement Branch
  • Enforcement Unit
  • Environmental Conditions
  • Environmental sealing
  • Equilibrium
  • Equipment Size
  • Equipment Sizes
  • Equipment
  • Eredenn Prime
  • Eris Darkhope
  • Eris
  • Estaria
  • Eta-2 Actis Interceptor
  • Evasion
  • Ewok
  • Exotic Weapon Proficiency
  • Expert Grappler
  • Expert Tracker
  • Explosive Charge
  • Explosive Gel
  • Explosives
  • External Communications Branch
  • Extra Rage
  • Extra Second Wind
  • Extra power source
  • Extreme Effort
  • Faction
  • Factions of Tion
  • Factions
  • Falleen
  • Far Shot
  • Farseeing
  • Fast Healing
  • Fearless Leader
  • Feats
  • Fees and Licenses
  • Felucian
  • Field Kit
  • Fifth Degree Droids
  • Fight Defensively
  • Fighting Space
  • Fine
  • Fire Extinguisher
  • Fire
  • First Degree Droids
  • Flamethrower
  • Flat-Footed
  • Flight Suit
  • Fool's Luck
  • Force Blast
  • Force Boon
  • Force Cloak Mastery
  • Force Cloak
  • Force Disarm
  • Force Focus
  • Force Grip
  • Force Haze
  • Force Intuition
  • Force Lightning
  • Force Perception
  • Force Persuasion
  • Force Pike
  • Force Pilot
  • Force Point Recovery
  • Force Point
  • Force Points
  • Force Power Mastery
  • Force Power
  • Force Powers pre 3.2
  • Force Powers
  • Force Push
  • Force Recovery
  • Force Secrets
  • Force Sensitivity
  • Force Shield
  • Force Slam
  • Force Speed
  • Force Stun
  • Force Talents
  • Force Techniques
  • Force Thrust
  • Force Training
  • Force-Using Traditions
  • Foresight
  • Fortitude Defense
  • Fortune's Favor
  • Fourth Degree Droids
  • Frag Grenade
  • Fringe Savant
  • Full Attack
  • Full Stop
  • Fusion Lantern
  • GM Tools
  • Galactic Empire
  • Gambler
  • Gamemaster's Tools
  • Gamma Gas Canister
  • Gamorrean
  • Ganga Lor
  • Gargantuan
  • Gather Information
  • Gauge Force Potential
  • General Skills
  • Gilder Varth
  • Gimmick
  • Glow Rod
  • GoI
  • Great Cleave
  • Greater Tion
  • Grenade Launcher
  • Guardian's Challenge
  • Gun Club
  • Gungan
  • Gyroscopic Stabilizer
  • Hargel Bishan
  • Harm's Way
  • Healing
  • Heavy Battle Armor
  • Heavy Blaster Pistol
  • Heavy Blaster Rifle
  • Heavy Repeating Blaster
  • Height and Weight
  • Helmet Package
  • Heroic Classes
  • Heroic Level
  • Heroic Traits
  • Hidden Movement
  • Hip Holster
  • History of Tion
  • Hold-Out Blaster Pistol
  • Holo Converter
  • Holoprojector
  • Holorecorder
  • House Organa
  • How Newtonian Physics Applies to Space Combat
  • Huge
  • Human Potential
  • Human
  • II
  • ISB
  • Ignite Fervor
  • Illegal
  • Imperial Center
  • Imperial CompLink
  • Imperial I-Class Star Destroyer
  • Imperial Inner Circle
  • Imperial Intelligence
  • Imperial Office of Criminal Investigations
  • Imperial Sector Rangers
  • Imperial Security Bureau
  • Improved Armored Defense
  • Improved Charge
  • Improved Damage Threshold
  • Improved Defenses
  • Improved Disarm
  • Improved Force Trance
  • Improved Initiative
  • Improved Move Light Object
  • Improved Sense Force
  • Improved Sense Surroundings
  • Improved Stealth
  • Improved Telepathy
  • Improved Weaken Resolve
  • Inaccurate
  • Incom T-65B X-wing
  • Increase Vehicle Speed
  • Indomitable
  • Indrexu Spiral
  • Infiltration Branch
  • Influential Friends
  • Initiative
  • Injuries
  • Inquisitorius
  • Inspire Confidence
  • Inspire Haste
  • Inspire Zeal
  • Inspire
  • IntCon
  • IntOrg
  • IntSec
  • Intelligence
  • Internal Affairs Branch
  • Internal Counterintelligence Branch
  • Internal Security Branch
  • Interrogation Branch
  • Interrogation Unit
  • Interstellar Brotherhood of Buccaneers
  • Investigations Branch
  • Ion Charger
  • Ion Grenade
  • Ion Pistol
  • Ion Rifle
  • Ion
  • Ithorian
  • JATM
  • Jaminere
  • Janodral Mizar
  • Jedi Academy Training Manual
  • Jedi Defense Bonuses
  • Jedi
  • Jet Pack
  • Johner Varad
  • Juggernaut
  • Jump
  • Jury-Rigger
  • Justice Agency
  • Kayla Trayen
  • Keen Shot
  • Kel Dor
  • Kinetic
  • Kingdom of Tion
  • Knack
  • Knife
  • Knights of the Old Republic
  • Knowledge
  • Koensayr Y-Wing
  • KotOR
  • Kota's Militia
  • Kybuck
  • LE
  • LG-0N
  • Large
  • Lazar Cortess
  • Legacy Era
  • Level-Dependent Benefits
  • Lianna
  • Licensed
  • Light Repeating Blaster Rifle
  • Light Side
  • Lightsaber Defense
  • Lightsaber Throw
  • Lightsaber
  • Line Launcher
  • Linguist
  • Linked Defense
  • Liquid Cable Dispenser
  • Livien
  • Lok Revenants
  • Long Stride
  • Lucky Shot
  • Mace
  • Martial Arts I
  • Martial Arts II
  • Martial Arts III
  • Master Negotiator
  • Master Skill List
  • Master Slicer
  • Mechanics
  • Mechanomancy
  • Media Branch
  • Medical Kit
  • Medium
  • Medpac
  • Melee Defense
  • Melee Smash
  • Melee Weapons
  • Memory upgrade
  • Mesh Tape
  • Micro-Disruptor
  • Mighty Swing
  • Military
  • Mind Shard
  • Mind Trick
  • Mind-Affecting
  • Miniaturized
  • Missile Launcher
  • Missile Load
  • Missiles and Torpedoes
  • Mobility
  • Modification Agency
  • Mon Calamari
  • Money
  • Morichro
  • Mounts
  • Move Object
  • Move
  • Mullan
  • Multi-Spec Glasses
  • Multi-Spec Goggles
  • Multiclass Characters
  • Multitarget Power
  • Negate Energy
  • Net
  • Neutronium Reinforcement
  • New Order
  • Nightvision Glasses
  • Nightvision Goggles
  • Noble
  • Observation Unit
  • Ord Antalaha
  • Outer Rim Sectors
  • Outer Rim Territories
  • Overload Switch
  • PH
  • Padded Flight Suit
  • Palpatine
  • Pandora
  • Panic Ring
  • Parry Defense
  • Penetrating Attack
  • People
  • Perception
  • Persuasion
  • Phobos
  • Piercing
  • Pilot
  • Pin
  • Pirate Council
  • Planetary Vehicles
  • Plexus Droid Vehicles
  • Plexus
  • Pocket Scrambler
  • Point Blank Shot
  • Poison
  • Portable Computer
  • Power Attack
  • Power Generator
  • Power Pack
  • Power Recharger
  • Power Skills
  • Power of the Dark Side
  • Powerful Charge
  • Precise Shot
  • Presence
  • Prestige Classes
  • Proxima
  • Psychic
  • Pulse Charger
  • Pyrokinesis
  • Quarren
  • Quarterstaff
  • Quick Draw
  • Quicken Power
  • R2 Series Astromech Droid
  • R2-K6
  • RX-13
  • Raise or Lower Shields
  • Rally
  • Ram
  • Ranged Weapons
  • Rangefinder
  • Rapid Recycler
  • Rapid Shot
  • Rapid Strike
  • Rare
  • Ration Pack
  • Re-Education Branch
  • Re-Education Unit
  • Reach
  • Rebels
  • Rebuke
  • Recharge Shields
  • Recognition system
  • Redesign Agency
  • Redirect Shot
  • Redirection Crystal
  • Reflex Defense
  • Remote activation
  • Renik Branch
  • Repulsorlift Vehicles
  • Reroute Power
  • Resilience
  • Resist the Dark Side
  • Restricted Items
  • Restricted
  • Retractable Stock
  • Revenant
  • Revenge
  • Ride
  • Rise of the Empire Era
  • Rodian
  • Running Attack
  • SA
  • SAGroup
  • SDT-Aeon-1
  • SDT-Index
  • SNV
  • STAP
  • SWDT Background
  • Saga Destiny Rules
  • Sallus Keru
  • Sate Pestage
  • Science Agency
  • Scoundrel
  • Scout
  • Scum and Villainy
  • Second Degree Droids
  • Second Skin
  • Secret compartment
  • Sector Branch
  • Sector Development Group
  • Sector Development
  • Sector Force Group
  • Sector Force
  • Sector Monitor Group
  • Sector Monitor
  • Sector Plexus
  • Security Agencies
  • Security Kit
  • Security Protocols
  • Security
  • Sedition Branch
  • Seducer
  • Seize Object
  • Select Committee
  • Sensor Pack
  • Services and Expenses
  • Sever Force
  • Shake It Off
  • Shaped Power
  • Shield Cage
  • Shield Rating
  • Short Lightsaber
  • Signal Branch
  • Silverplate
  • Single Shot
  • Size and Scale
  • Skill Focus
  • Skill List - Old
  • Skill Training
  • Skilled Advisor
  • Skills
  • Skirmisher
  • Slashing
  • Slicing
  • Sling
  • Slinker
  • Slugthrower Pistol
  • Slugthrower Rifle
  • Small
  • Smoke Pellet
  • Snare
  • Sneak Attack
  • Sniper Switch
  • Sniper
  • Soldier
  • SotG
  • Space Combat
  • Space Suit
  • Space Transport
  • Space Transports
  • Space
  • Spaceports
  • Spear
  • Special Combat Rules
  • Special:Menu
  • Special:Menu2
  • Special:Style
  • Species
  • Speeder
  • Speeders
  • Spontaneous Skill
  • Sporting Blaster Pistol
  • Sporting Blaster Rifle
  • Spring loaded
  • Sprint
  • Starfighters
  • Starship Modules
  • Starship Power Systems
  • Starship Size
  • Starship
  • Starships (Scratch Page)
  • Starships of the Galaxy
  • Starships
  • Stealth Wingsuit
  • Stealth
  • Storage capacity
  • Stormtrooper Armor
  • Strength
  • Strong in the Force
  • Stun Baton
  • Stun Grenade
  • Stun
  • Stunning Strike
  • Sub-Adult Group Education Program
  • Sub-Adult Group Motivation Program
  • Sub-Adult Group Recreation Program
  • Sub-Adult Group Recruitment Program
  • Sub-Adult Group
  • Sullustan
  • Surefooted
  • Surge
  • Surgery Kit
  • Surgical Expertise
  • Surveillance Branch
  • Surveillance Detector
  • Surveillance Tagger
  • Survival
  • Survivors
  • Swift Power
  • Swim
  • Syntherope
  • System Cell
  • TCW
  • TFU
  • TIE Fighter
  • TIE Interceptor
  • Targeting Computer
  • Targeting Scope
  • Technology Branch
  • Technomancy
  • Technometry
  • Telekinetic Power
  • Telekinetic Savant
  • Telekinetic
  • Test Page
  • Test'Page'2
  • Test'Page
  • Test
  • Thanium IV
  • The Clone Wars
  • The Dark Side
  • The Force Unleashed
  • The Force
  • The Galaxy
  • The Jensaarai
  • The Living Force
  • The Survivors
  • The Unifying Force
  • The Witches of Dathomir
  • Thermal Detonator
  • Thermal
  • Third Degree Droids
  • Thought Bomb
  • Threats of the Galaxy
  • Throw
  • Thrown
  • Timer
  • Tiny
  • Tion Cluster
  • Tion
  • Titus Korr
  • Tool Kit
  • TotG
  • Total Concealment
  • Tough as Nails
  • Toughness
  • Toxin Detector
  • Trace
  • Tracked Vehicles
  • Tractor Beams
  • Trandoshan
  • Trap Sniffer
  • Traps
  • Treasure of Celis Mott
  • Treat Injury
  • Trip
  • Triple Attack
  • Triple Crit
  • Trust
  • Twelve Houses of Tion
  • Twi'lek
  • Types of Actions
  • Ubiqtorate
  • Unbalance Opponent
  • Uncanny Dodge I
  • Uncanny Dodge II
  • Upgrades
  • Use Computer
  • Use the Force
  • Utility Belt
  • Valin Thule
  • Valor
  • Vannicus Craddock
  • Vazus Drake
  • Vehicle Combat Statistics
  • Vehicle Combat
  • Vehicle Scale
  • Vehicle
  • Vehicles
  • Vehicular Combat
  • Veridicator
  • Vesper
  • Vibro-ax
  • Vibrobayonet
  • Vibroblade
  • Vibrodagger
  • Vid-Vox Scrambler
  • Videorecorder
  • Visions
  • Vital Transfer
  • Vonduun Crabshell
  • Vox-Box
  • Walk the Line
  • Walkers
  • Weaken Resolve
  • Wealth
  • Weapon Batteries
  • Weapon Finesse
  • Weapon Focus
  • Weapon Proficiency
  • Weapon Ranges
  • Weapon Specialization
  • Weapons
  • WeaponsTest
  • Wheeled Vehicles
  • Whirlwind Attack
  • Whispers in Darkness
  • Will Defense
  • Wisdom
  • Wookiee
  • Worlds
  • Ysanne Isard
  • Zabrak
  • Zhaanah Zot'oh
  • _home
  • _menu
  • _style
  • capital ship
  • class bonus
  • img
  • starfighter
  • updatesTest